A starting cash bank is gambling money placed in the cash drawer prior to the beginning of the game, and is used to make change and pay cash prizes awarded.
Before a game is put into play |
Each flare must be checked for the following:
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Game transfer not allowed | Games in play may not be transferred to another permitted premises. |
Paddlewheel tickets may only be sold and winning tickets redeemed at times when the premises is open for the conduct of its regular business. The hours that an organization will conduct gambling within the business hours of the site are determined by the organization.
All tickets sold — All the paddletickets on a paddleticket card must be sold before the spinning of the paddlewheel. Each ticket must be sold for the same price.
Cash only — Only cash, traveler’s checks, money orders, or cashier checks may be accepted for the purchase of a paddlewheel ticket. Checks, debit cards, and credit cards are not allowed. Credit may not be extended to a player.
Maximum ticket price for each ticket is $2.
Age restrictions — Only persons 18 and over may participate as a paddlewheel player.
Display prizes — If merchandise is offered as prizes, the merchandise must be displayed in full view of the players in the immediate vicinity of the game.
The paddlewheel may only be spun by the paddlewheel operator. A player may not spin the paddlewheel.
The paddlewheel must make at least four complete revolutions before the pointer stops. If four complete revolutions are not made, the spin is void and the paddlewheel must be spun again. If the pointer stops directly on top of a peg, the number preceding the peg is the winning number.
Multiple spins of the paddlewheel to award multiple prizes for one paddleticket card is not allowed. However, an organization may sell multiple paddleticket cards for a single spin of the paddlewheel.