The paddlewheel may only be spun by the paddlewheel operator. A player may not spin the paddlewheel. The paddlewheel must make at least four complete revolutions before the pointer stops. If four complete revolutions are not made, the spin is void and the paddlewheel must be spun again. If the pointer stops directly on top of a peg, the number preceding the peg is the winning number. Multiple spins of the paddlewheel to award multiple prizes for one paddleticket card is not allowed.
Each spin for each day of activity must be sequentially numbered by the paddlewheel operator beginning with “one” for the first spin of the day, progressing in number sequentially until activity for the day is completed.
The spin number must be written with a nonerasable marker either on:
All spin numbers must be recorded in the same location on the stub. When the sale of tickets for a particular spin continues into a new sealed grouping of paddleticket cards, the spin number must also be written on the face of the first stub of the new group of tickets.
The paddlewheel operator must also initial each paddleticket card stub using a nonerasable marker when recording the spin number.
After each spin the paddlewheel operator must record with a nonerasable marker the winning number or numbers on:
Check master flare—The operator may not continue selling tickets for any particular spin into a new group of paddleticket cards unless the master flare for the new group contains the same prize payout as the master flare associated with the previous group.
Post the master flare of the new group for which the sale of tickets is continuing and the finished group from which tickets were sold for the same spin until the end of the spin. Then remove the old master flare.
Prizes for a paddlewheel game with a table may only consist of chips, redeemed for cash, with a maximum cash prize of $70. The prize payout must be a predetermined variable multiple of the amount wagered, must be made in chips, and must not exceed the following ratios:
RATIO BET
40 to 1 ........ single number in the outer concentric circle
20 to 1 ........ single number in the middle concentric circle
10 to 1 ........ single number in the inner concentric circle
5 to 1 ........ line
2 to 1 ........ “odd” or “even”
When redeeming a winning ticket and awarding a prize, your paddlewheel operator must:
Cash bank—Chips may be redeemed only through a chip and cash bank cashier.
Only paddlewheel chips may be used to tip the paddlewheel operator. The operator must redeem the actual chips received as tips through the chip and cash bank cashier and may not exchange those chips for other chips from any chip tray.